<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="http://www.codeplex.com/rss.xsl"?><rss version="2.0"><channel><title>cbmcommander Wiki &amp; Documentation Rss Feed</title><link>http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=Home</link><description>cbmcommander Wiki Rss Description</description><item><title>UPDATED WIKI: Coding Standards</title><link>http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=Coding Standards&amp;version=2</link><description>&lt;div class="wikidoc"&gt;
&lt;i&gt;Please discuss coding standards in &lt;a href="http://www.codeplex.com/cbmcommander/Thread/View.aspx?ThreadId=15201"&gt;this thread&lt;/a&gt;.&lt;/i&gt;&lt;br /&gt; &lt;br /&gt;&lt;h1&gt;
Coding Standards
&lt;/h1&gt; &lt;br /&gt;&lt;h2&gt;
C#
&lt;/h2&gt;Please see the C# programming standards published by Brad Abrams at: &lt;a href="http://blogs.msdn.com/brada/articles/361363.aspx" class="externalLink"&gt;http://blogs.msdn.com/brada/articles/361363.aspx&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt; &lt;br /&gt;&lt;h2&gt;
ANSI C
&lt;/h2&gt;What can be better than a thorough and complete document from the creators of C, Bell Labs? &lt;a href="http://www.chris-lott.org/resources/cstyle/indhill-cstyle.pdf" class="externalLink"&gt;http://www.chris-lott.org/resources/cstyle/indhill-cstyle.pdf&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;&lt;h2&gt;
CC65 Assembler
&lt;/h2&gt;TBD&lt;br /&gt; &lt;br /&gt;&lt;h2&gt;
MacroBasic
&lt;/h2&gt;TBD&lt;br /&gt; &lt;br /&gt;&lt;h2&gt;
CBM BASIC
&lt;/h2&gt;TBD&lt;br /&gt;
&lt;/div&gt;</description><author>PaytonByrd</author><pubDate>Sun, 16 Sep 2007 03:23:18 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Coding Standards 20070916032318A</guid></item><item><title>UPDATED WIKI: Coding Standards</title><link>http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=Coding Standards&amp;version=1</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
Coding Standards
&lt;/h1&gt; &lt;br /&gt;&lt;h2&gt;
C#
&lt;/h2&gt;Please see the C# programming standards published by Brad Abrams at: &lt;a href="http://blogs.msdn.com/brada/articles/361363.aspx" class="externalLink"&gt;http://blogs.msdn.com/brada/articles/361363.aspx&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt; &lt;br /&gt;&lt;h2&gt;
ANSI C
&lt;/h2&gt;What can be better than a thorough and complete document from the creators of C, Bell Labs? &lt;a href="http://www.chris-lott.org/resources/cstyle/indhill-cstyle.pdf" class="externalLink"&gt;http://www.chris-lott.org/resources/cstyle/indhill-cstyle.pdf&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;&lt;h2&gt;
CC65 Assembler
&lt;/h2&gt;TBD&lt;br /&gt; &lt;br /&gt;&lt;h2&gt;
MacroBasic
&lt;/h2&gt;TBD&lt;br /&gt; &lt;br /&gt;&lt;h2&gt;
CBM BASIC
&lt;/h2&gt;TBD&lt;br /&gt;
&lt;/div&gt;</description><author>PaytonByrd</author><pubDate>Sun, 16 Sep 2007 03:20:01 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Coding Standards 20070916032001A</guid></item><item><title>UPDATED WIKI: CBM Commander Standards</title><link>http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=CBM Commander Standards&amp;version=2</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
CBM Commander Standards
&lt;/h1&gt; &lt;br /&gt;&lt;a href="http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=Coding%20Standards&amp;amp;referringTitle=CBM%20Commander%20Standards"&gt;Coding Standards&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=Project%20Etiquette&amp;amp;referringTitle=CBM%20Commander%20Standards"&gt;Project Etiquette&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>PaytonByrd</author><pubDate>Sun, 16 Sep 2007 03:00:07 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: CBM Commander Standards 20070916030007A</guid></item><item><title>UPDATED WIKI: CBM Commander Standards</title><link>http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=CBM Commander Standards&amp;version=1</link><description>&lt;div class="wikidoc"&gt;
!CBM Commander Standards&lt;br /&gt; &lt;br /&gt;&lt;a href="http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=Coding%20Standards&amp;amp;referringTitle=CBM%20Commander%20Standards"&gt;Coding Standards&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=Project%20Etiquette&amp;amp;referringTitle=CBM%20Commander%20Standards"&gt;Project Etiquette&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>PaytonByrd</author><pubDate>Sun, 16 Sep 2007 02:59:59 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: CBM Commander Standards 20070916025959A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=Home&amp;version=8</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
Project Description
&lt;/h1&gt;CBM Commander is a framework for tools that make integration between Commodore 8-bit computers and Microsoft Windows more manageable, reliable and enjoyable.  CBM Commander includes utilities for both the PC and the CBM machines that allow the venerable classics to utilize the power of new technology.
&lt;br /&gt; &lt;br /&gt;&lt;a href="http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=CBM%20Commander%20Overview&amp;amp;referringTitle=Home"&gt;CBM Commander Overview&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=CBM%20Commander%20Features&amp;amp;referringTitle=Home"&gt;CBM Commander Features&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=CBM%20Commander%20FAQ&amp;amp;referringTitle=Home"&gt;CBM Commander FAQ&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=CBM%20Commander%20Standards&amp;amp;referringTitle=Home"&gt;CBM Commander Standards&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>PaytonByrd</author><pubDate>Sun, 16 Sep 2007 02:59:14 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20070916025914A</guid></item><item><title>UPDATED WIKI: CBM Commander Features</title><link>http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=CBM Commander Features&amp;version=5</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
CBM Commander Features
&lt;/h1&gt; &lt;br /&gt;&lt;i&gt;edits to this page should be discussed &lt;a href="http://www.codeplex.com/cbmcommander/Thread/View.aspx?ThreadId=15197"&gt;here&lt;/a&gt;.&lt;/i&gt;&lt;br /&gt; &lt;br /&gt;&lt;h2&gt;
The Windows GUI
&lt;/h2&gt;The main CBM Commander GUI will function as a common platform using the most current GUI techniques for Windows Forms development to be utilized to create great new integration of the classic Commodore Computers with the power of Microsoft Windows.  This GUI will expose an Add-On framework that will be used to implement major project functionality.&lt;br /&gt; &lt;br /&gt;&lt;h2&gt;
The File Manager
&lt;/h2&gt;Think Norton Commander meets Windows Vista and you have a basic picture of the direction I want to go with this.  The classic dual-list presentation will be featured in addition to a global tree that will enumerate all physical Windows and OpenCBM devices connected to the system.  &lt;br /&gt; &lt;br /&gt;&lt;h3&gt;
OpenCBM
&lt;/h3&gt;OpenCBM will be directly supported as the CBM Drive interface allowing for complete integration between CBM Drives and the normal features of Windows Explorer file management.&lt;br /&gt; &lt;br /&gt;&lt;h3&gt;
Disk Images
&lt;/h3&gt;All well-documented CBM file formats will be supported, including D64, D71, D81, and ZipCode.  Once an image file is mounted, it can be treated as any other device.&lt;br /&gt; &lt;br /&gt;&lt;h3&gt;
Windows Directories
&lt;/h3&gt;Utilizing Windows Directories is a no-brainer as it allows a true platform for finally managing all your CBM files in a single application.&lt;br /&gt; &lt;br /&gt;&lt;h2&gt;
The IDE
&lt;/h2&gt; &lt;br /&gt;&lt;h3&gt;
CC65
&lt;/h3&gt;A modern code editor with syntax highlighting and code completion will be provided for ANSI-C and CC65 Assembly.  The IDE will manage code compilation through MS Build, which is free as part of the Windows 6 SDK.&lt;br /&gt; &lt;br /&gt;&lt;h3&gt;
MacroBasic
&lt;/h3&gt;A modern code editor with syntax highlighting and code completion will be provide for the MacroBasic language.  A multi-system tokenizer will be able to convert MacroBasic code to any supported CBM machine.  MacroBasic will support profile-specific memory labeling to allow Pokes and Peeks to be platform independent.&lt;br /&gt; &lt;br /&gt;&lt;h3&gt;
Resource Management
&lt;/h3&gt;One of the biggest challenges in developing for any platform is managing resources such as graphic and sound assets and reusable binary code.  The IDE will provide support for managing these resources and add-ons can be created to perform creation and editing of these assets as well.&lt;br /&gt; &lt;br /&gt;&lt;h3&gt;
Debugging
&lt;/h3&gt;Tight integration with WinVICE will allow the IDE to provide advanced debugging features for C, Assembler and MacroBasic unlike anything ever before provided.&lt;br /&gt;
&lt;/div&gt;</description><author>PaytonByrd</author><pubDate>Sun, 16 Sep 2007 02:55:41 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: CBM Commander Features 20070916025541A</guid></item><item><title>UPDATED WIKI: CBM Commander Features</title><link>http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=CBM Commander Features&amp;version=4</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
CBM Commander Features
&lt;/h1&gt; &lt;br /&gt;_edits to this page should be discussed &lt;a href="http://www.codeplex.com/cbmcommander/Thread/View.aspx?ThreadId=15197"&gt;here&lt;/a&gt;.&lt;br /&gt; &lt;br /&gt;&lt;h2&gt;
The Windows GUI
&lt;/h2&gt;The main CBM Commander GUI will function as a common platform using the most current GUI techniques for Windows Forms development to be utilized to create great new integration of the classic Commodore Computers with the power of Microsoft Windows.  This GUI will expose an Add-On framework that will be used to implement major project functionality.&lt;br /&gt; &lt;br /&gt;&lt;h2&gt;
The File Manager
&lt;/h2&gt;Think Norton Commander meets Windows Vista and you have a basic picture of the direction I want to go with this.  The classic dual-list presentation will be featured in addition to a global tree that will enumerate all physical Windows and OpenCBM devices connected to the system.  &lt;br /&gt; &lt;br /&gt;&lt;h3&gt;
OpenCBM
&lt;/h3&gt;OpenCBM will be directly supported as the CBM Drive interface allowing for complete integration between CBM Drives and the normal features of Windows Explorer file management.&lt;br /&gt; &lt;br /&gt;&lt;h3&gt;
Disk Images
&lt;/h3&gt;All well-documented CBM file formats will be supported, including D64, D71, D81, and ZipCode.  Once an image file is mounted, it can be treated as any other device.&lt;br /&gt; &lt;br /&gt;&lt;h3&gt;
Windows Directories
&lt;/h3&gt;Utilizing Windows Directories is a no-brainer as it allows a true platform for finally managing all your CBM files in a single application.&lt;br /&gt; &lt;br /&gt;&lt;h2&gt;
The IDE
&lt;/h2&gt; &lt;br /&gt;&lt;h3&gt;
CC65
&lt;/h3&gt;A modern code editor with syntax highlighting and code completion will be provided for ANSI-C and CC65 Assembly.  The IDE will manage code compilation through MS Build, which is free as part of the Windows 6 SDK.&lt;br /&gt; &lt;br /&gt;&lt;h3&gt;
MacroBasic
&lt;/h3&gt;A modern code editor with syntax highlighting and code completion will be provide for the MacroBasic language.  A multi-system tokenizer will be able to convert MacroBasic code to any supported CBM machine.  MacroBasic will support profile-specific memory labeling to allow Pokes and Peeks to be platform independent.&lt;br /&gt; &lt;br /&gt;&lt;h3&gt;
Resource Management
&lt;/h3&gt;One of the biggest challenges in developing for any platform is managing resources such as graphic and sound assets and reusable binary code.  The IDE will provide support for managing these resources and add-ons can be created to perform creation and editing of these assets as well.&lt;br /&gt; &lt;br /&gt;&lt;h3&gt;
Debugging
&lt;/h3&gt;Tight integration with WinVICE will allow the IDE to provide advanced debugging features for C, Assembler and MacroBasic unlike anything ever before provided.&lt;br /&gt;
&lt;/div&gt;</description><author>PaytonByrd</author><pubDate>Sun, 16 Sep 2007 02:55:31 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: CBM Commander Features 20070916025531A</guid></item><item><title>UPDATED WIKI: CBM Commander Features</title><link>http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=CBM Commander Features&amp;version=3</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
CBM Commander Features
&lt;/h1&gt; &lt;br /&gt;&lt;h2&gt;
The Windows GUI
&lt;/h2&gt;The main CBM Commander GUI will function as a common platform using the most current GUI techniques for Windows Forms development to be utilized to create great new integration of the classic Commodore Computers with the power of Microsoft Windows.  This GUI will expose an Add-On framework that will be used to implement major project functionality.&lt;br /&gt; &lt;br /&gt;&lt;h2&gt;
The File Manager
&lt;/h2&gt;Think Norton Commander meets Windows Vista and you have a basic picture of the direction I want to go with this.  The classic dual-list presentation will be featured in addition to a global tree that will enumerate all physical Windows and OpenCBM devices connected to the system.  &lt;br /&gt; &lt;br /&gt;&lt;h3&gt;
OpenCBM
&lt;/h3&gt;OpenCBM will be directly supported as the CBM Drive interface allowing for complete integration between CBM Drives and the normal features of Windows Explorer file management.&lt;br /&gt; &lt;br /&gt;&lt;h3&gt;
Disk Images
&lt;/h3&gt;All well-documented CBM file formats will be supported, including D64, D71, D81, and ZipCode.  Once an image file is mounted, it can be treated as any other device.&lt;br /&gt; &lt;br /&gt;&lt;h3&gt;
Windows Directories
&lt;/h3&gt;Utilizing Windows Directories is a no-brainer as it allows a true platform for finally managing all your CBM files in a single application.&lt;br /&gt; &lt;br /&gt;&lt;h2&gt;
The IDE
&lt;/h2&gt; &lt;br /&gt;&lt;h3&gt;
CC65
&lt;/h3&gt;A modern code editor with syntax highlighting and code completion will be provided for ANSI-C and CC65 Assembly.  The IDE will manage code compilation through MS Build, which is free as part of the Windows 6 SDK.&lt;br /&gt; &lt;br /&gt;&lt;h3&gt;
MacroBasic
&lt;/h3&gt;A modern code editor with syntax highlighting and code completion will be provide for the MacroBasic language.  A multi-system tokenizer will be able to convert MacroBasic code to any supported CBM machine.  MacroBasic will support profile-specific memory labeling to allow Pokes and Peeks to be platform independent.&lt;br /&gt; &lt;br /&gt;&lt;h3&gt;
Resource Management
&lt;/h3&gt;One of the biggest challenges in developing for any platform is managing resources such as graphic and sound assets and reusable binary code.  The IDE will provide support for managing these resources and add-ons can be created to perform creation and editing of these assets as well.&lt;br /&gt; &lt;br /&gt;&lt;h3&gt;
Debugging
&lt;/h3&gt;Tight integration with WinVICE will allow the IDE to provide advanced debugging features for C, Assembler and MacroBasic unlike anything ever before provided.&lt;br /&gt;
&lt;/div&gt;</description><author>PaytonByrd</author><pubDate>Sun, 16 Sep 2007 02:52:55 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: CBM Commander Features 20070916025255A</guid></item><item><title>UPDATED WIKI: CBM Commander Features</title><link>http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=CBM Commander Features&amp;version=2</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
CBM Commander Features
&lt;/h1&gt; &lt;br /&gt;&lt;h2&gt;
The Windows GUI
&lt;/h2&gt;The main CBM Commander GUI will function as a common platform using the most current GUI techniques for Windows Forms development to be utilized to create great new integration of the classic Commodore Computers with the power of Microsoft Windows.  This GUI will expose an Add-On framework that will be used to implement major project functionality.&lt;br /&gt; &lt;br /&gt;&lt;h2&gt;
The File Manager
&lt;/h2&gt;Think Norton Commander meets Windows Vista and you have a basic picture of the direction I want to go with this.  The classic dual-list presentation will be featured in addition to a global tree that will enumerate all physical Windows and OpenCBM devices connected to the system.  &lt;br /&gt; &lt;br /&gt;&lt;h3&gt;
OpenCBM
&lt;/h3&gt;OpenCBM will be directly supported as the CBM Drive interface allowing for complete integration between CBM Drives and the normal features of Windows Explorer file management.&lt;br /&gt; &lt;br /&gt;&lt;h3&gt;
Disk Images
&lt;/h3&gt;All well-documented CBM file formats will be supported, including D64, D71, D81, and ZipCode.  Once an image file is mounted, it can be treated as any other device.&lt;br /&gt; &lt;br /&gt;&lt;h3&gt;
Windows Directories
&lt;/h3&gt;Utilizing Windows Directories is a no-brainer as it allows a true platform for finally managing all your CBM files in a single application.&lt;br /&gt; &lt;br /&gt;&lt;h2&gt;
The IDE
&lt;/h2&gt; &lt;br /&gt;&lt;h3&gt;
CC65
&lt;/h3&gt;A modern code editor with syntax highlighting and code completion will be provided for ANSI-C and CC65 Assembly.  The IDE will manage code compilation through MS Build, which is free as part of the Windows 6 SDK.&lt;br /&gt; &lt;br /&gt;&lt;h3&gt;
MacroBasic
&lt;/h3&gt;A modern code editor with syntax highlighting and code completion will be provide for the MacroBasic language.  A multi-system tokenizer will be able to convert MacroBasic code to any supported CBM machine.  MacroBasic will support profile-specific memory labeling to allow Pokes and Peeks to be platform independent.&lt;br /&gt;
&lt;/div&gt;</description><author>PaytonByrd</author><pubDate>Sun, 16 Sep 2007 02:50:34 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: CBM Commander Features 20070916025034A</guid></item><item><title>UPDATED WIKI: CBM Commander Overview</title><link>http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=CBM Commander Overview&amp;version=4</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
CBM Commander Overview
&lt;/h1&gt; &lt;br /&gt;&lt;h2&gt;
A brief history
&lt;/h2&gt;Back in the mid-1990's, I was a starving part-time Burger King employee with few belongings other than my beloved &lt;a href="http://www.commodore128.org/" class="externalLink"&gt;Commodore 128&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.  At the time, I had been programming BASIC for about 10 years on various 8-bit computers, but mostly on the Commodore VIC-20, Commodore 64 and Commodore 128.  I had just started dabbling with QBasic in MS-DOS when it dawned on me that I should write a program that allowed me to write code that targeted all three of the above machines, but didn't require line numbers, allowed sections of code to be labelled, and also provided an easy mechanism to merge source files together into a single compilable source file.  Having also been a computer science student at Tennessee Tech University, I also had some familiarity with these concepts programming Pascal and COBOL.  I spent about a week of doing nothing but going to work and then working on this concept and out came MacroBasic, my first real attempt at a serious programming project.  Some day I'll post the code for MacroBasic, but it's pretty embarassing by today's standards. :)&lt;br /&gt; &lt;br /&gt;Fast forward a decade (or more) and I'm an experienced enterprise programmer and system architect.  I've kept up with all of the movers and shakers of the CBM scene for the last 5 years or so, and have even participated in the OpenCBM project as a tester and as the current maintainer of the &lt;a href="http://www.paytonbyrd.com/wiki/GUI4CBM4WIN.ashx" class="externalLink"&gt;GUI4CBM4WIN&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; project.  Althought I'm quite proud of the improvements I've made to GUI4CBM4WIN, I'm just not thrilled about it's GUI and wanted to create a more modern application to integrate with OpenCBM.&lt;br /&gt; &lt;br /&gt;Now let's add another wrinkle.  The &lt;a href="http://www.cc65.org/" class="externalLink"&gt;CC65&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; project is one of the most useful open source projects for collectors of 8-bit computers.  This project provides an ANSI-C compiler, cross-assembler, and linker for 6502 based machines such as the Commodore 8-bit line of computers.  Writing C is a complex task, however, and one that requires a good bit of mastery to provide reliable results.  When targeting classic computers, debuggers and profilers are scarce and provide little support for targeting these old platforms.  What's needed is an IDE for CC65.&lt;br /&gt; &lt;br /&gt;And since we need an IDE for CC65, why not a complete IDE (including a multi-platform tokenizer) for MacroBasic?  Ah!  Life comes full circle.&lt;br /&gt; &lt;br /&gt;&lt;h2&gt;
The Vision
&lt;/h2&gt;My current vision for CBM Commander is to provide a modern Windows-based framework that allows for multiple add-ons that provide the major blocks of functionality.  As such, the core functionality of CBM Commander is to provide a GUI shell and messaging framework.  The initial release will also include a new file manager built around a generic API that will allow manipulation of Windows file systems, common disk image formats, and devices supported by OpenCBM.  Future releases will include an IDE for CC65 and possibly a fork of WinVICE that allows VICE to be hosted in the GUI and used as a debugger for the IDE.  &lt;br /&gt;
&lt;/div&gt;</description><author>PaytonByrd</author><pubDate>Sun, 16 Sep 2007 02:39:32 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: CBM Commander Overview 20070916023932A</guid></item><item><title>UPDATED WIKI: CBM Commander Overview</title><link>http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=CBM Commander Overview&amp;version=3</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
CBM Commander Overview
&lt;/h1&gt; &lt;br /&gt;&lt;h2&gt;
A brief history
&lt;/h2&gt;Back in the mid-1990's, I was a starving Burger King employee with few belongings other than my beloved &lt;a href="http://www.commodore128.org/" class="externalLink"&gt;Commodore 128&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;/div&gt;</description><author>PaytonByrd</author><pubDate>Sun, 16 Sep 2007 02:22:57 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: CBM Commander Overview 20070916022257A</guid></item><item><title>UPDATED WIKI: CBM Commander Features</title><link>http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=CBM Commander Features&amp;version=1</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
CBM Commander Features
&lt;/h1&gt;
&lt;/div&gt;</description><author>PaytonByrd</author><pubDate>Sun, 16 Sep 2007 02:20:25 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: CBM Commander Features 20070916022025A</guid></item><item><title>UPDATED WIKI: CBM Commander FAQ</title><link>http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=CBM Commander FAQ&amp;version=2</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
CBM Commander Frequently Asked Questions (FAQ)
&lt;/h1&gt; &lt;br /&gt;I know there will be some political questions about my choice of CodePlex over SourceForge.  I will go ahead and attempt a preemptive strike on them:&lt;br /&gt; &lt;br /&gt;Q) Why CodePlex?&lt;br /&gt;A) I hate CVS and SVN.  CodePlex has their own free source control client and you can also use Microsoft's Team Foundation Client, for free.  I'm using the Team Foundation Client which integrates with Visual Studio 2005 and also allows project issue tracking in the IDE without having to log into CodePlex with a browser.&lt;br /&gt; &lt;br /&gt;Q) What language will we be using?&lt;br /&gt;A) There are two seperate tracts in the project, a Windows track which will use Microsoft C# 2.0 with the Microsoft .Net Framework 3.0 and a CBM track which will use ANSI C and Assembler with CC65.  You may choose any IDE that supports C# 2.0 such as Microsoft's Visual Studio 2005 (the express edition is free) and SharpDevelop.&lt;br /&gt; &lt;br /&gt;Q) What license will we be using?&lt;br /&gt;A) The New BSD License.  Please see the CodePlex project and click on the License tab for more details.&lt;br /&gt; &lt;br /&gt;Q) I'm not a programmer, can I help too?&lt;br /&gt;A) Yes!  We need lots of skills for the project.  For one thing, I'm not a very good project manager and someone with that skill set would be very valuable.  Also, we will need documentation and translation helpers who can do things like keep the Wiki up to date and perform localization of the resource files to the various langauges.&lt;br /&gt;
&lt;/div&gt;</description><author>PaytonByrd</author><pubDate>Sun, 16 Sep 2007 02:20:05 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: CBM Commander FAQ 20070916022005A</guid></item><item><title>UPDATED WIKI: CBM Commander FAQ</title><link>http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=CBM Commander FAQ&amp;version=1</link><description>&lt;div class="wikidoc"&gt;
 &lt;br /&gt;I know there will be some political questions about my choice of CodePlex over SourceForge.  I will go ahead and attempt a preemptive strike on them:&lt;br /&gt; &lt;br /&gt;Q) Why CodePlex?&lt;br /&gt;A) I hate CVS and SVN.  CodePlex has their own free source control client and you can also use Microsoft's Team Foundation Client, for free.  I'm using the Team Foundation Client which integrates with Visual Studio 2005 and also allows project issue tracking in the IDE without having to log into CodePlex with a browser.&lt;br /&gt; &lt;br /&gt;Q) What language will we be using?&lt;br /&gt;A) There are two seperate tracts in the project, a Windows track which will use Microsoft C# 2.0 with the Microsoft .Net Framework 3.0 and a CBM track which will use ANSI C and Assembler with CC65.  You may choose any IDE that supports C# 2.0 such as Microsoft's Visual Studio 2005 (the express edition is free) and SharpDevelop.&lt;br /&gt; &lt;br /&gt;Q) What license will we be using?&lt;br /&gt;A) The New BSD License.  Please see the CodePlex project and click on the License tab for more details.&lt;br /&gt; &lt;br /&gt;Q) I'm not a programmer, can I help too?&lt;br /&gt;A) Yes!  We need lots of skills for the project.  For one thing, I'm not a very good project manager and someone with that skill set would be very valuable.  Also, we will need documentation and translation helpers who can do things like keep the Wiki up to date and perform localization of the resource files to the various langauges.&lt;br /&gt;
&lt;/div&gt;</description><author>PaytonByrd</author><pubDate>Sun, 16 Sep 2007 02:19:45 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: CBM Commander FAQ 20070916021945A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=Home&amp;version=7</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
Project Description
&lt;/h1&gt;CBM Commander is a framework for tools that make integration between Commodore 8-bit computers and Microsoft Windows more manageable, reliable and enjoyable.  CBM Commander includes utilities for both the PC and the CBM machines that allow the venerable classics to utilize the power of new technology.
&lt;br /&gt; &lt;br /&gt;&lt;a href="http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=CBM%20Commander%20Overview&amp;amp;referringTitle=Home"&gt;CBM Commander Overview&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=CBM%20Commander%20Features&amp;amp;referringTitle=Home"&gt;CBM Commander Features&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=CBM%20Commander%20FAQ&amp;amp;referringTitle=Home"&gt;CBM Commander FAQ&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>PaytonByrd</author><pubDate>Sun, 16 Sep 2007 02:19:26 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20070916021926A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=Home&amp;version=6</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
Project Description
&lt;/h1&gt;CBM Commander is a framework for tools that make integration between Commodore 8-bit computers and Microsoft Windows more manageable, reliable and enjoyable.  CBM Commander includes utilities for both the PC and the CBM machines that allow the venerable classics to utilize the power of new technology.
&lt;br /&gt; &lt;br /&gt;&lt;a href="http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=CBM%20Commander%20Overview&amp;amp;referringTitle=Home"&gt;CBM Commander Overview&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=CBM%20Commander%20Features&amp;amp;referringTitle=Home"&gt;CBM Commander Features&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=CBM%20Commander%20FAQ&amp;amp;referringTitle=Home"&gt;CBM Commander FAQ&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;I know there will be some political questions about my choice of CodePlex over SourceForge.  I will go ahead and attempt a preemptive strike on them:&lt;br /&gt; &lt;br /&gt;Q) Why CodePlex?&lt;br /&gt;A) I hate CVS and SVN.  CodePlex has their own free source control client and you can also use Microsoft's Team Foundation Client, for free.  I'm using the Team Foundation Client which integrates with Visual Studio 2005 and also allows project issue tracking in the IDE without having to log into CodePlex with a browser.&lt;br /&gt; &lt;br /&gt;Q) What language will we be using?&lt;br /&gt;A) There are two seperate tracts in the project, a Windows track which will use Microsoft C# 2.0 with the Microsoft .Net Framework 3.0 and a CBM track which will use ANSI C and Assembler with CC65.  You may choose any IDE that supports C# 2.0 such as Microsoft's Visual Studio 2005 (the express edition is free) and SharpDevelop.&lt;br /&gt; &lt;br /&gt;Q) What license will we be using?&lt;br /&gt;A) The New BSD License.  Please see the CodePlex project and click on the License tab for more details.&lt;br /&gt; &lt;br /&gt;Q) I'm not a programmer, can I help too?&lt;br /&gt;A) Yes!  We need lots of skills for the project.  For one thing, I'm not a very good project manager and someone with that skill set would be very valuable.  Also, we will need documentation and translation helpers who can do things like keep the Wiki up to date and perform localization of the resource files to the various langauges.&lt;br /&gt;
&lt;/div&gt;</description><author>PaytonByrd</author><pubDate>Sun, 16 Sep 2007 02:19:15 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20070916021915A</guid></item><item><title>UPDATED WIKI: CBM Commander Overview</title><link>http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=CBM Commander Overview&amp;version=2</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
CBM Commander Overview
&lt;/h1&gt;
&lt;/div&gt;</description><author>PaytonByrd</author><pubDate>Sun, 16 Sep 2007 02:18:37 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: CBM Commander Overview 20070916021837A</guid></item><item><title>UPDATED WIKI: CBM Commander Overview</title><link>http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=CBM Commander Overview&amp;version=1</link><description>&lt;div class="wikidoc"&gt;
!CBM Commander Overview&lt;br /&gt;
&lt;/div&gt;</description><author>PaytonByrd</author><pubDate>Sun, 16 Sep 2007 02:18:22 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: CBM Commander Overview 20070916021822A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=Home&amp;version=5</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;CBM Commander is a framework for tools that make integration between Commodore 8-bit computers and Microsoft Windows more manageable, reliable and enjoyable.  CBM Commander includes utilities for both the PC and the CBM machines that allow the venerable classics to utilize the power of new technology.
&lt;br /&gt; &lt;br /&gt;&lt;a href="http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=CBM%20Commander%20Features&amp;amp;referringTitle=Home"&gt;CBM Commander Features&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=CBM%20Commander%20Overview&amp;amp;referringTitle=Home"&gt;CBM Commander Overview&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;I know there will be some political questions about my choice of CodePlex over SourceForge.  I will go ahead and attempt a preemptive strike on them:&lt;br /&gt; &lt;br /&gt;Q) Why CodePlex?&lt;br /&gt;A) I hate CVS and SVN.  CodePlex has their own free source control client and you can also use Microsoft's Team Foundation Client, for free.  I'm using the Team Foundation Client which integrates with Visual Studio 2005 and also allows project issue tracking in the IDE without having to log into CodePlex with a browser.&lt;br /&gt; &lt;br /&gt;Q) What language will we be using?&lt;br /&gt;A) There are two seperate tracts in the project, a Windows track which will use Microsoft C# 2.0 with the Microsoft .Net Framework 3.0 and a CBM track which will use ANSI C and Assembler with CC65.  You may choose any IDE that supports C# 2.0 such as Microsoft's Visual Studio 2005 (the express edition is free) and SharpDevelop.&lt;br /&gt; &lt;br /&gt;Q) What license will we be using?&lt;br /&gt;A) The New BSD License.  Please see the CodePlex project and click on the License tab for more details.&lt;br /&gt; &lt;br /&gt;Q) I'm not a programmer, can I help too?&lt;br /&gt;A) Yes!  We need lots of skills for the project.  For one thing, I'm not a very good project manager and someone with that skill set would be very valuable.  Also, we will need documentation and translation helpers who can do things like keep the Wiki up to date and perform localization of the resource files to the various langauges.&lt;br /&gt;
&lt;/div&gt;</description><author>PaytonByrd</author><pubDate>Sun, 16 Sep 2007 02:17:55 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20070916021755A</guid></item><item><title>UPDATED WIKI: project:overview</title><link>http://www.codeplex.com/cbmcommander/Wiki/View.aspx?title=project:overview&amp;version=2</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
Overview of CBM Commander
&lt;/h1&gt;
&lt;/div&gt;</description><author>PaytonByrd</author><pubDate>Sun, 16 Sep 2007 02:17:33 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: project:overview 20070916021733A</guid></item></channel></rss>